Standard Edition
Standard- Game disc and instruction manual. The PlayStation 3 version includes an Instant Action mode
- A street sweeper shotgun and a bonus mission that the PC original does not have

First-person shooterPsychological horror
F.E.A.R. First Encounter Assault Recon is a 2005 first-person shooter and psychological horror game for Windows, PlayStation 3 and Xbox 360. Monolith Productions developed it and Vivendi Universal Games published it. The Windows version came out worldwide in October 2005. The Xbox 360 and PlayStation 3 versions were ported by Day 1 Studios, in October 2006 and April 2007.
You play Point Man, the newest member of F.E.A.R., an elite U.S. Army unit that investigates supernatural events. A paramilitary force takes over an aerospace compound and the first Special Forces team sent in is wiped out by something that is not human. Your job is to evaluate the threat and eliminate the intruders, while a mysterious little girl in red keeps turning up.
Monolith drew the atmosphere from Japanese horror but aimed to make the player feel like the hero of an action film. To do that it combined a slow-motion technique called reflex time, semi-destructible environments and a detailed particle system. The enemy AI was a big focus. Soldiers can flank, lay down suppressive fire and retreat when under heavy fire. Nathan Grigg composed the music and the sound design follows Japanese horror films, which build tension from ambient sound.
The PlayStation 3 port was announced in August 2006 as a launch title for North America on November 17, then pushed back to February 2007, then to April. It has the Instant Action mode from the Xbox 360 version, a street sweeper shotgun that is exclusive to it, and a bonus mission that follows the Delta Force recon team through the ATC headquarters. It runs at 720p natively, but the other graphics upgrades of the Xbox 360 version were removed.
The Windows release was very well received, with special praise for the AI. The Xbox 360 version was also well received. The PlayStation 3 port received mixed reviews, with critics pointing at long load times, an erratic frame rate and weaker graphics than the Xbox 360 version. Monolith itself said the ports did not do everything they could have.
The two expansion packs, Extraction Point and Perseus Mandate, were made for Windows and Xbox 360. A PlayStation 3 release of F.E.A.R. Files, which bundled both, was planned and then cancelled.
| Platform | Region | Date |
|---|---|---|
| PS3 | Europe | 2007-04-20 |
| PS3 | North America | 2007-04-24 |
| PS3 | Australia | 2007-04-26 |
| Service | Tier | Added | Left |
|---|---|---|---|
| PlayStation Plus | Premium | 13 Jun 2022 |
| Question | Answer |
|---|---|
| Has online features | Yes |
| Outlet | Platform | Score | Scale | Reviews |
|---|---|---|---|---|
| Metacritic | PS3 | 72 | 100 | 31 |
| Outlet | Platform | Score | Scale |
|---|---|---|---|
| IGN | PS3 | 8.1 | 10 |
| GameSpot | PS3 | 7.1 | 10 |
| PSM3 | PS3 | 7.2 | 10 |
| Electronic Gaming Monthly | PS3 | 5 | 10 |
| Role | Name |
|---|---|
| Director | Craig Hubbard |
| Designer | Craig Hubbard |
| Writer | Craig Hubbard |
| Producer | Rob Loftus |
| Producer | Chris Hewett |
| Programmer | Brad Pendleton |
| Programmer | Kevin Stephens |
| Artist | David Longo |
| Artist | Wes Saulsberry |
| Composer | Nathan Grigg |
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