Standard Edition
StandardIn the box
- Game Boy Advance cartridge
- Box with cover art
- Instruction booklet

Castlevania: Aria of Sorrow is a 2003 action role-playing game developed by Konami Computer Entertainment Tokyo and published by Konami for the Game Boy Advance. It is the 20th main entry in the Castlevania series, as well as the third and final game produced for the system.
PlatformRole-playing (RPG)Adventure
Castlevania: Aria of Sorrow is a 2003 action role-playing game developed by Konami Computer Entertainment Tokyo and published by Konami for the Game Boy Advance. It is the 20th main entry in the Castlevania series, as well as the third and final game produced for the system. Producer Koji Igarashi, who had led the production teams for previous Castlevania games, oversaw Aria of Sorrow's development in parallel with its predecessor Castlevania: Harmony of Dissonance (2002). Michiru Yamane returned to compose the music alongside Takashi Yoshida and Soshiro Hokkai. Director Junichi Murakami was new to the Castlevania series.
In contrast with other Castlevania titles taking place in the late medieval period or the early 20th century, Aria of Sorrow is set in 2035, decades after a climactic war resulted in Dracula's permanent demise and his castle being sealed in a solar eclipse. The plot follows the journey of Soma Cruz, a teenager granted occult powers, as he is trapped in the eclipse and encounters dark figures who wish to inherit Dracula's power. The game has been described as an action-adventure game with elements of role-playing games. Aria of Sorrow introduces several features to the series, such as the "Tactical Soul" system that enables Cruz to absorb the properties of defeated enemies, as well as a full New Game Plus mode.
Aria of Sorrow was released in May 2003. Although it sold poorly in Japan, selling 27,000 units nearly one month after its release, it was commercially successful in the United States, with more than 158,000 units sold in the three months following its release. Aria of Sorrow received universal acclaim, with praise for its visuals, gameplay (particularly the Tactical Soul System), music, and level design. Some critics considered it the best Castlevania game since Symphony of the Night (1997), as well as one of the best Game Boy Advance and Metroidvania genre games.
Trailer. Watch on YouTube
Game Boy Advance Longplay [021] Castlevania: Aria of Sorrow, World-of-Longplays. Watch on YouTube
| Platform | Region | Date |
|---|---|---|
| Game Boy Advance | Worldwide | 2003-05-06 |
Update patchNo patch
No DLC. Game Boy Advance games had no downloadable content.
Playable offline todayYes
Single player only, with no online features. The cartridge runs on any Game Boy Advance, and the game is sold today in Castlevania Advance Collection.
| Question | Answer |
|---|---|
| Ever released on disc | Yes, on Game Boy Advance cartridge |
| Ever released in the store | Yes, 23 October 2014 On the Wii U Virtual Console. Later inside Castlevania Advance Collection on 23 September 2021. |
| In the store to buy today | Yes, US$19.99 Inside Castlevania Advance Collection on Switch, PlayStation 4, Xbox One and PC. The Wii U shop has closed. |
| Can be downloaded again if you already bought it | Yes Wii U Virtual Console purchases can still be downloaded again, and so can Castlevania Advance Collection. |
| Disc runs with no patch | Yes |
| Disc runs with the final patch | Does not exist No patch was ever released. |
| Has online features | No |
| Online servers running today | Does not exist |
| Playable offline today: campaign | Yes |
| Playable offline today: local multiplayer | Does not exist Single player only. Two cartridges can trade souls over a link cable. |
| Playable offline today: online multiplayer | Does not exist No online play. |
| Playable offline today: DLC | Does not exist No DLC. |
Plays offlineYes
| Outlet | Score | Scale |
|---|---|---|
| Famitsu | 36 | 40 |
| GameSpot | 8.6 | 10 |
| IGN | 9.3 | 10 |
| Game Informer | 9.25 | 10 |
| Eurogamer | 9 | 10 |
| Role | Name |
|---|---|
| Developer | Konami Computer Entertainment Tokyo |
| Publisher | Konami |
| Director | Junichi Murakami |
| Producer | Koji Igarashi |
| Programmer | Shutaro Iida |
| Artist | Ayami Kojima |
| Writer | Koji Igarashi |
| Composers | Michiru Yamane, Takashi Yoshida, Soshiro Hokkai |
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