Standard Edition
StandardIn the box
- Super Nintendo cartridge
- Box with cover art
- Instruction booklet

About the Super Nintendo Entertainment System
SimCity (also known as the retronyms Micropolis or SimCity Classic) is a city-building simulation video game developed by Will Wright, and released for several platforms from 1989 to 1991. SimCity features two-dimensional graphics and an overhead perspective.
Simulator
SimCity (also known as the retronyms Micropolis or SimCity Classic) is a city-building simulation video game developed by Will Wright, and released for several platforms from 1989 to 1991. SimCity features two-dimensional graphics and an overhead perspective. The game's objective is to create a city, develop residential and industrial areas, build infrastructure, and collect taxes for further city development. Importance is placed on increasing the population's standard of living, maintaining a balance between the different sectors, and monitoring the region's environmental situations to prevent the settlement from declining and going bankrupt.
SimCity was independently developed by Will Wright, beginning in 1985; the game was not released until 1989. Because the game lacked any arcade or action elements that dominated the video game market in the 1980s, video game publishers declined to release the title for fear of its commercial failure until Broderbund eventually agreed to distribute it. Although the game initially sold poorly, positive feedback from the gaming press boosted its sales. After becoming a best-seller, SimCity was released on several other platforms, most notably on the Super Nintendo Entertainment System (SNES) in 1991. Its gameplay was significantly revised with Nintendo's involvement.
SimCity is regarded as one of the most influential video games of all time, marking the beginning of the urban simulation genre. It was met with critical acclaim for its innovative and addictive gameplay despite the absence of traditional action elements, with reviewers describing it as instructive and beneficial to players’ understanding of urban planning, politics, and economics. SimCity sold 500,000 units on home computers and 1.98 million units on the SNES, and received numerous awards from news publishers and industry associations. The game’s success also established publisher Maxis’ tradition of producing non-linear simulation games, one of which, The Sims, would surpass all its predecessors in popularity and become one of the best-selling franchises in the video game industry.
JP TV Commercial. Watch on YouTube
SimCity (SNES) Playthrough - NintendoComplete, NintendoComplete. Watch on YouTube
| Platform | Region | Date |
|---|---|---|
| Super Nintendo | Japan | 1991-04-26 |
| Super Nintendo | North America | 1991-08-23 |
| Super Nintendo | Europe / PAL | 1992-09-24 |
Update patchNo patch
No DLC. Super Nintendo games had no downloadable content.
Playable offline todayYes
Single player only, with no online features. The cartridge runs on any Super Nintendo.
| Question | Answer |
|---|---|
| Ever released on disc | Yes, on Super Nintendo cartridge |
| Ever released in the store | Yes, 19 November 2006 On the Wii Virtual Console, as one of its launch games. It was withdrawn from sale on 2 January 2013. |
| In the store to buy today | No Withdrawn from the Wii Shop in 2013, and the shop has since closed. |
| Can be downloaded again if you already bought it | Yes Wii Virtual Console purchases can still be downloaded again. |
| Disc runs with no patch | Yes |
| Disc runs with the final patch | Does not exist No patch was ever released. |
| Has online features | No |
| Online servers running today | Does not exist |
| Playable offline today: campaign | Yes |
| Playable offline today: local multiplayer | Does not exist Single player only. |
| Playable offline today: online multiplayer | Does not exist No online play. |
| Playable offline today: DLC | Does not exist No DLC. |
Plays offlineYes
| Outlet | Score | Scale |
|---|---|---|
| Electronic Gaming Monthly | 30 | 40 |
| Famitsu | 33 | 40 |
| Mega Fun | 94 | 100 |
| Role | Name |
|---|---|
| Original game | Maxis |
| Original designer | Will Wright |
| Publisher (Super Nintendo version) | Nintendo |
| Composer (Super Nintendo version) | Soyo Oka |
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