Standard Edition
StandardIn the box
- GameCube game disc
- Case with cover art

Resident Evil Zero (or Resident Evil 0) is a 2002 survival horror game developed and published by Capcom for the GameCube. It is a prequel to Resident Evil (2002), following S.T.A.R.S.
ShooterPuzzleAdventure
Resident Evil Zero (or Resident Evil 0) is a 2002 survival horror game developed and published by Capcom for the GameCube. It is a prequel to Resident Evil (2002), following S.T.A.R.S. officer Rebecca Chambers and convict Billy Coen as they explore an abandoned training facility for employees of the pharmaceutical company Umbrella in the outskirts of Raccoon City. The gameplay is similar to other Resident Evil games, but adds the ability to switch between characters to solve puzzles and use unique abilities.
Development for Resident Evil Zero began for the Nintendo 64 in 1998. The partner system was created to take advantage of the short load times possible with the capabilities of the Nintendo 64 Game Pak. The cartridge format also provided limitations, as the storage capacity was significantly less than that of a CD-ROM. The team had to approach the design differently from previous series entries to conserve storage space. Resident Evil Zero was designed to be more difficult than previous Resident Evil games. Inspired by Sweet Home (1989), the team removed the item storage boxes present in earlier games and introduced a new item-dropping feature. Production was switched to the recently unveiled GameCube after development slowed due to memory storage issues. Only the concept and story remained from the original game, which had to be rebuilt.
Resident Evil Zero received generally positive reviews from critics, who praised the graphics and audio for building a haunting atmosphere. Opinions on the new partner and item systems were mixed. Some found the changes were an improvement and added new layers of strategy; others believed the changes were cumbersome or non-innovative. The game's tank controls were criticized as outdated.
Trailer. Watch on YouTube
GameCube Longplay [018] Resident Evil 0 (US), World-of-Longplays. Watch on YouTube
| Platform | Region | Date |
|---|---|---|
| GameCube | North America | 2002-11-12 |
| GameCube | Japan | 2002-11-21 |
| GameCube | Europe / PAL | 2003-03-07 |
Update patchNo patch
No DLC. GameCube games had no downloadable content.
Playable offline todayYes
Single player only, with no online features. The disc runs on a GameCube or a Wii with GameCube ports.
| Question | Answer |
|---|---|
| Ever released on disc | Yes, on GameCube disc |
| Ever released in the store | No The GameCube release was only sold on disc. The 2016 HD Remaster is a separate release. |
| In the store to buy today | No Never sold digitally. |
| Can be downloaded again if you already bought it | Does not exist Never sold digitally. |
| Disc runs with no patch | Yes |
| Disc runs with the final patch | Does not exist No patch was ever released. |
| Has online features | No |
| Online servers running today | Does not exist |
| Playable offline today: campaign | Yes |
| Playable offline today: local multiplayer | Does not exist Single player only. |
| Playable offline today: online multiplayer | Does not exist No online play. |
| Playable offline today: DLC | Does not exist No DLC. |
Plays offlineYes
| Outlet | Platform | Score | Scale |
|---|---|---|---|
| Metacritic | GameCube | 83 | 100 |
| Outlet | Score | Scale |
|---|---|---|
| Game Informer | 9.3 | 10 |
| GameZone | 9.3 | 10 |
| IGN | 8.2 | 10 |
| GameSpot | 8 | 10 |
| Eurogamer | 8 | 10 |
| GamePro | 4.5 | 5 |
| GameSpy | 4 | 5 |
| Famitsu | 38 | 40 |
| Role | Name |
|---|---|
| Developer | Capcom Production Studio 3 |
| Publisher | Capcom |
| Director | Koji Oda |
| Producer | Tatsuya Minami |
| Programmer | Yoshifumi Hirao |
| Writers | Noboru Sugimura, Hiromichi Nakamoto, Junichi Miyashita |
| Composer | Seiko Kobuchi |
Spotted something that's wrong? Tell me and I'll check it.