Standard Edition
Standard- PlayStation 2 game disc and case

Giants: Citizen Kabuto is a third-person shooter with real-time strategy elements. It was the first project for Planet Moon Studios, made up of former Shiny Entertainment staff who had worked on MDK in 1997.
Third-person shooterReal-time strategy
Giants: Citizen Kabuto is a third-person shooter with real-time strategy elements. It was the first project for Planet Moon Studios, made up of former Shiny Entertainment staff who had worked on MDK in 1997. After four years of development Interplay Entertainment published it for Windows on December 7, 2000. A Mac OS X port followed in 2001, and the game was ported to the PlayStation 2 later that year.
The player controls a single character from one of three races: the heavily armed, jet-pack wearing Meccaryns, the amphibious spell-casting Sea Reapers, or Kabuto, a huge monster who uses wrestling-style attacks. In the single-player mode the story runs through all three in turn, with missions that mix shooting, protecting units and a little base building. The strategy side is light: resources are small humanoids called Smarties, and bases are limited.
The PlayStation 2 version came out on December 21, 2001 in North America and March 15, 2002 in Europe. Interplay's Digital Mayhem division handled the port. It added a save feature, adjusted the controls and aim assist for the controller, and streamlined the interfaces, but dropped the multiplayer mode and lowered the image resolution.
Critics praised the humour and the blend of genres, and the PlayStation 2 version for finally including a save feature. They criticised the unchanged AI and level design, the plainer look compared with the computer versions, and the lack of replay value. The game sold poorly at first, with about 11,000 copies in the US in the six months after the PlayStation 2 launch, but it has since built a cult following.
| Platform | Region | Date |
|---|---|---|
| PlayStation 2 | North America | 2001-12-21 |
| PlayStation 2 | Europe | 2002-03-15 |
Playable offline todayYes
Single-player only, with no online features.
| Question | Answer |
|---|---|
| Playable offline today: campaign | Yes |
| Playable offline today: local multiplayer | Does not exist |
Plays offlineYes
| Outlet | Platform | Score | Scale | Reviews |
|---|---|---|---|---|
| Metacritic | PlayStation 2 | 79 | 100 | 15 |
| Outlet | Score | Scale |
|---|---|---|
| IGN | 8 | 10 |
| GameSpot | 8.3 | 10 |
| Next Generation | 4 | 5 |
| Role | Name |
|---|---|
| Director | Tim Williams |
| Writer | Tim Williams |
| Designer | Nick Bruty |
| Designer | Bob Stevenson |
| Producer | Jim Molitor |
| Producer | Shawn Jacoby |
| Composer | Jeremy Soule |
| Composer | Mark Morgan |
Spotted something that's wrong? Tell me and I'll check it.