
America's Army: True Soldiers
ShooterTactical
Overview
America's Army: True Soldiers is a first-person shooter video game developed by Red Storm Entertainment and published by Ubisoft. It was released on November 15, 2007. It is a spin-off of the United States Army's computer game America's Army.
As reported by a preview of the game by IGN, players get an accuracy and damage resistance increase for sticking together with the rest of their fire squad. Players can only talk to and hear players that are near them. Team leaders can talk to each other by radio and can also call in artillery strikes. There are 5 classes: Rifleman, Grenadier, Sniper, Automatic Rifleman, and Squad Leader. In multiplayer, players' characters appear as U.S. soldiers while the opponents appear as non-U.S. soldiers.
True Soldiers uses an engine that also powered another game from Red Storm Entertainment, Tom Clancy's Ghost Recon Advanced Warfighter 2. The idea was to give more focus to multiplayer gaming, while not completely ignoring single-player experience at the same time. During the whole development, the team led by creative director Randy Greenback, had access to weapons used by United States Army. That resulted in creating textures that were as realistic as possible. All developers had a training at Fort McClellan, and were taught to fire and reload weapons.
The game received "unfavorable" reviews as reported by the review aggregation website Metacritic.
Official trailer
Trailer. Watch on YouTube
Screenshots
Game details
- Genres
- Shooter, Tactical
- Developer
- Red Storm Entertainment
- Publisher
- Ubisoft Entertainment
- Series
- America's Army
- Engine
- YETI
- Platforms
- Xbox 360
- Age rating
- ESRB T
- Modes
- Single player
- Yes
- Local multiplayer
- Yes
- Online multiplayer
- Yes
- Co op
- No
- Age ratings
- ESRB
- T
Release dates
| Platform | Region | Date |
|---|---|---|
| Xbox 360 | North America | 2007-11-15 |
Playable today
| Question | Answer |
|---|---|
| Has online features | Yes |
Credits
- Region
- US
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