Standard Edition
Standard- PlayStation 2 game disc and case

Metal Gear Solid 2: Sons of Liberty is a 2001 action-adventure stealth game developed and published by Konami for the PlayStation 2. Directed, produced, designed and written by Hideo Kojima, it is the fourth mainline Metal Gear game and the sequel to Metal Gear Solid.
Action-adventureStealth
Metal Gear Solid 2: Sons of Liberty is a 2001 action-adventure stealth game developed and published by Konami for the PlayStation 2. Directed, produced, designed and written by Hideo Kojima, it is the fourth mainline Metal Gear game and the sequel to Metal Gear Solid. The short Tanker chapter follows Solid Snake as he infiltrates a hijacked ship to get proof of a new Metal Gear, RAY. The main Plant chapter follows rookie FOXHOUND agent Raiden as he infiltrates the Big Shell, an offshore clean-up facility seized by a terrorist group called the Sons of Liberty, who hold the US President hostage.
Most of the game is about sneaking. New to the series were first-person aiming that lets players target specific points, hanging off railings, hiding in lockers, and shooting out an enemy's radio. Guards work in squads, call for strike teams, flank the player and take cover, and the enemy AI was considered one of the best in gaming for many years.
The game was developed over four years by more than 100 people, with a production budget of about 10 million US dollars. Raiden was kept out of the marketing, which showed Solid Snake in his scenes, and the story went through changes, including an earlier Middle Eastern setting and late edits to the ending after the September 11 attacks. Harry Gregson-Williams and Norihiko Hibino composed the score.
It came out in North America on November 13, 2001, in Japan on November 29 and in Europe on March 8, 2002. Because the North American release came first, the Japanese version added a questionnaire, Boss Survival and Casting Theater modes, and the European version added an extra difficulty setting and a bonus DVD, The Making of Metal Gear Solid 2. Japan also had a limited Premium Package. An expanded edition, Substance, followed on PlayStation 2, Xbox and Windows.
It received acclaim for gameplay, graphics and attention to detail, though critics were split at first on Raiden and on the philosophical story. In Japan it sold 400,000 units on its first day. In the US it sold 500,000 within two days and 680,000 within five, and the game sold about seven million copies by 2004. It is often listed among the greatest games ever made and is still the highest-rated PlayStation 2 exclusive on its review aggregate.
| Platform | Region | Date |
|---|---|---|
| PlayStation 2 | North America | 2001-11-13 |
| PlayStation 2 | Japan | 2001-11-29 |
| PlayStation 2 | Europe | 2002-03-08 |
Playable offline todayYes
Single-player only, with no online features.
| Question | Answer |
|---|---|
| Playable offline today: campaign | Yes |
| Playable offline today: local multiplayer | Does not exist |
Plays offlineYes
| Outlet | Platform | Score | Scale | Reviews |
|---|---|---|---|---|
| Metacritic | PlayStation 2 | 96 | 100 | 42 |
| Outlet | Score | Scale |
|---|---|---|
| IGN | 9.7 | 10 |
| GameSpot | 9.6 | 10 |
| Game Informer | 10 | 10 |
| Electronic Gaming Monthly | 38.5 | 40 |
| Eurogamer | 9 | 10 |
| Famitsu | 35 | 40 |
| GamePro | 5 | 5 |
| Official U.S. PlayStation Magazine | 5 | 5 |
| Role | Name |
|---|---|
| Director | Hideo Kojima |
| Producer | Hideo Kojima |
| Writer | Hideo Kojima |
| Writer | Tomokazu Fukushima |
| Programmer | Kazunobu Uehara |
| Artist | Yoji Shinkawa |
| Composer | Harry Gregson-Williams |
| Composer | Norihiko Hibino |
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