Standard Edition
StandardUS$49.99 at launch
In the box
- GameCube game disc
- Case with cover art

Mario Party 5 is a 2003 party video game developed by Hudson Soft and published by Nintendo for the GameCube. It is the fifth installment in the Mario Party series, and the second game in the series to be released for the GameCube.
Card & Board Game
Mario Party 5 is a 2003 party video game developed by Hudson Soft and published by Nintendo for the GameCube. It is the fifth installment in the Mario Party series, and the second game in the series to be released for the GameCube. The game is set in the fictional Dream Depot, consisting of seven game boards. The single-player "Story" game mode involves the player winning multiple games against the Koopa Kids to prevent Bowser from conquering the Dream Depot. The main multiplayer game mode consists of four characters from the Mario series playing a board game, with each board having a set theme. The game also features several minigames, which are played after every set of turns. Mario Party 5 introduces the "Super Duel" mode to the franchise, which requires players to assemble and control custom made battle vehicles which can be used in combat against other machines. The game features 10 playable characters, with playable debuts to the series from Toad, Boo, and Koopa Kid.
Mario Party 5 was released in North America on November 11, 2003, Japan on November 28, 2003, and in PAL regions on December 5, 2003. The game received mixed reviews from critics, who enjoyed the new minigames of the series, although a perceived lack of originality was criticized. The game became part of the Nintendo Player's Choice label in 2004, and won the Console Children's Award at the 2004 Interactive Achievement Awards. It was followed by Mario Party 6 for the GameCube in 2004.
Trailer. Watch on YouTube
Mario Party 5 ... (GameCube) Gameplay, 10min Gameplay. Watch on YouTube
| Platform | Region | Date |
|---|---|---|
| Nintendo GameCube | North America | 2003-11-10 |
| Nintendo GameCube | Japan | 2003-11-28 |
| Nintendo GameCube | Europe / PAL | 2003-12-05 |
US$49.99 at launch
Update patchNo patch
No DLC. GameCube games had no downloadable content.
Playable offline todayYes
No online features; all play is local. The disc runs on a GameCube or a Wii with GameCube ports.
| Question | Answer |
|---|---|
| Price at release | US$49.99, 11 November 2003 Nintendo's suggested retail price. |
| Ever released on disc | Yes, on GameCube disc |
| Ever released in the store | No Only sold on disc. |
| In the store to buy today | No Never sold digitally. |
| Can be downloaded again if you already bought it | Does not exist Never sold digitally. |
| Disc runs with no patch | Yes |
| Disc runs with the final patch | Does not exist No patch was ever released. |
| Has online features | No |
| Online servers running today | Does not exist |
| Playable offline today: campaign | Yes |
| Playable offline today: local multiplayer | Yes Up to four players on one GameCube. |
| Playable offline today: online multiplayer | Does not exist No online play. |
| Playable offline today: DLC | Does not exist No DLC. |
Plays offlineYes
| Outlet | Platform | Score | Scale |
|---|---|---|---|
| Metacritic | GameCube | 69 | 100 |
| Outlet | Score | Scale |
|---|---|---|
| Nintendo Power | 4.2 | 5 |
| Electronic Gaming Monthly | 8 | 10 |
| IGN | 7.9 | 10 |
| GameSpot | 6.9 | 10 |
| Nintendo World Report | 6.5 | 10 |
| GamePro | 3.5 | 5 |
| GameSpy | 3 | 5 |
| Edge | 5 | 10 |
| Eurogamer | 5 | 10 |
| Game Informer | 2.25 | 10 |
| Role | Name |
|---|---|
| Developer | Hudson Soft |
| Publisher | Nintendo |
| Director | Kenji Kikuchi |
| Producers | Hiroshi Sato, Atsushi Ikeda |
| Designer | Shinichi Nakata |
| Composer | Aya Tanaka |
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