Standard Edition
StandardIn the box
- GameCube game disc
- Case with cover art

Paper Mario: The Thousand-Year Door is a 2004 role-playing video game developed by Intelligent Systems and published by Nintendo for the GameCube. The Thousand-Year Door is the second game in the Paper Mario series following Paper Mario, and is part of the larger Mario franchise.
Role-playing (RPG)Adventure
Paper Mario: The Thousand-Year Door is a 2004 role-playing video game developed by Intelligent Systems and published by Nintendo for the GameCube. The Thousand-Year Door is the second game in the Paper Mario series following Paper Mario, and is part of the larger Mario franchise. In the game, when Mario and Princess Peach get involved in the search for a mystic treasure that holds great fortune, Peach is kidnapped by an alien group called the X-Nauts; Mario sets out to find the treasure and save the princess.
The Thousand-Year Door borrows many gameplay elements from its predecessor, such as a drawing-based art style, and a turn-based battle system emphasizing correctly timing moves. For most of the game, the player controls Mario, although Bowser and Princess Peach are playable at certain points between chapters. The game was announced at the 2003 Game Developers Conference, and was released late July 2004 in Japan and late 2004 worldwide.
The Thousand-Year Door was acclaimed at release and has since been cited as one of the greatest video games ever made. It won the "Console Role-Playing Game of the Year" award at the 8th Annual Interactive Achievement Awards, and is often considered the best game in the series. A remake was released for the Nintendo Switch in 2024. The game was followed by Super Paper Mario, which was released for the Wii in 2007.
Game intro. Watch on YouTube
Full Game Walkthrough - Paper Mario The Thousand Year Door - GameCube Version, Retro Longplays. Watch on YouTube
| Platform | Region | Date |
|---|---|---|
| Nintendo GameCube | Japan | 2004-07-22 |
| Nintendo GameCube | North America | 2004-10-11 |
| Nintendo GameCube | Europe / PAL | 2004-11-12 |
| Nintendo GameCube | Australia | 2004-11-18 |
Update patchNo patch
No DLC. GameCube games had no downloadable content.
Playable offline todayYes
Single player only, with no online features. The disc runs on a GameCube or a Wii with GameCube ports.
| Question | Answer |
|---|---|
| Ever released on disc | Yes, on GameCube disc |
| Ever released in the store | No The GameCube release was only sold on disc. A remake came to Nintendo Switch in 2024. |
| In the store to buy today | No Never sold digitally. |
| Can be downloaded again if you already bought it | Does not exist Never sold digitally. |
| Disc runs with no patch | Yes |
| Disc runs with the final patch | Does not exist No patch was ever released. |
| Has online features | No |
| Online servers running today | Does not exist |
| Playable offline today: campaign | Yes |
| Playable offline today: local multiplayer | Does not exist Single player only. |
| Playable offline today: online multiplayer | Does not exist No online play. |
| Playable offline today: DLC | Does not exist No DLC. |
Plays offlineYes
| Outlet | Platform | Score | Scale |
|---|---|---|---|
| Metacritic | GameCube | 87 | 100 |
| GameRankings | GameCube | 88 | 100 |
| Outlet | Score | Scale |
|---|---|---|
| GameSpot | 9.2 | 10 |
| IGN | 9.1 | 10 |
| Electronic Gaming Monthly | 9 | 10 |
| Eurogamer | 9 | 10 |
| Nintendo Life | 8 | 10 |
| Nintendo World Report | 8 | 10 |
| Game Informer | 6.75 | 10 |
| Role | Name |
|---|---|
| Developer | Intelligent Systems |
| Publisher | Nintendo |
| Director | Ryota Kawade |
| Producers | Shigeru Miyamoto, Ryoichi Kitanishi |
| Programmer | Tadao Nakayama |
| Artist | Chie Kawabe |
| Writers | Hironobu Suzuki, Misao Fukuda |
| Composers | Yoshito Hirano, Yuka Tsujiyoko |
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