Standard Edition
StandardUS$49.95 at launch
In the box
- GameCube game disc
- Case with cover art

Super Smash Bros. Melee is a 2001 crossover fighting game developed by HAL Laboratory and published by Nintendo for the GameCube.
FightingPlatform
Super Smash Bros. Melee is a 2001 crossover fighting game developed by HAL Laboratory and published by Nintendo for the GameCube. It is the second installment in the Super Smash Bros. series. It features characters from Nintendo video game franchises such as Mario, The Legend of Zelda, Star Fox, Pokémon, and Donkey Kong among others. The stages and gameplay modes reference or take designs from these franchises as well.
Melee includes all playable characters from the first game and also adds characters from additional franchises such as Fire Emblem, of which no games had been released outside Japan at the time, in addition to new stages and gameplay modes. Like other games in the Smash Bros. series, Melee's gameplay system offers an unorthodox approach to the fighting game genre, with a counter that measures damage with increasing percentages, representing the knockback the character will experience, rather than the depleting health bar seen in most fighting games.
Melee was first released in Japan on November 21, 2001, in North America on December 3, 2001, in Europe on May 24, 2002, and Australia on May 31, 2002. The game received widespread acclaim from critics, earning praise for its visuals, simple controls, gameplay, and orchestrated soundtrack, as well as several awards and acknowledgments from various publications; it is now considered one of the greatest video games ever made. It achieved strong sales upon its release, becoming the GameCube's best-selling title, with over seven million copies sold by 2008.
Trailer. Watch on YouTube
GameCube Longplay [009] Super Smash Bros. Melee, World-of-Longplays. Watch on YouTube
| Platform | Region | Date |
|---|---|---|
| Nintendo GameCube | Japan | 2001-11-21 |
| Nintendo GameCube | North America | 2001-12-03 |
| Nintendo GameCube | Europe / PAL | 2002-05-24 |
| Nintendo GameCube | Australia | 2002-05-31 |
| Nintendo GameCube | Brazil | 2002-08-23 |
US$49.95 at launch
US$99.99 at launch
Update patchNo patch
No DLC. GameCube games had no downloadable content.
Playable offline todayYes
No online features; every mode works today. The disc runs on a GameCube or a Wii with GameCube ports.
| Question | Answer |
|---|---|
| Price at release | US$49.95, 3 December 2001 Nintendo's suggested retail price. |
| Ever released on disc | Yes, on GameCube disc |
| Ever released in the store | No Only sold on disc. |
| In the store to buy today | No Never sold digitally. |
| Can be downloaded again if you already bought it | Does not exist Never sold digitally. |
| Disc runs with no patch | Yes |
| Disc runs with the final patch | Does not exist No patch was ever released. |
| Has online features | No |
| Online servers running today | Does not exist |
| Playable offline today: campaign | Yes |
| Playable offline today: local multiplayer | Yes Up to four players on one GameCube. |
| Playable offline today: online multiplayer | Does not exist No online play. |
| Playable offline today: DLC | Does not exist No DLC. |
Plays offlineYes
| Outlet | Platform | Score | Scale |
|---|---|---|---|
| Metacritic | GameCube | 92 | 100 |
| Outlet | Score | Scale |
|---|---|---|
| Eurogamer | 10 | 10 |
| IGN | 9.6 | 10 |
| Official Nintendo Magazine | 95 | 100 |
| Famitsu | 37 | 40 |
| GameSpot | 8.9 | 10 |
| GameSpy | 4.5 | 5 |
| AllGame | 4.5 | 5 |
| Edge | 6 | 10 |
| Role | Name |
|---|---|
| Developer | HAL Laboratory |
| Publisher | Nintendo |
| Director | Masahiro Sakurai |
| Designers | Masahiro Sakurai, Hitoshi Kobayashi |
| Producers | Masayoshi Tanimura, Hiroaki Suga, Shigeru Miyamoto, Kenji Miki |
| Programmer | Yoshiki Suzuki |
| Artist | Hitoshi Kobayashi |
| Composers | Hirokazu Ando, Shogo Sakai, Tadashi Ikegami, Takuto Kitsuta |
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