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Eternal Darkness: Sanity's Requiem (GameCube) box art

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GameCube

Eternal Darkness: Sanity's Requiem

Eternal Darkness: Sanity's Requiem is a 2002 horror game developed by Silicon Knights and published by Nintendo for the GameCube. It was produced and directed by Denis Dyack.

PuzzleAdventure

Update patch
No patch
Time to beat
about 13.6 hours
Plays offline
Yes

Overview

Eternal Darkness: Sanity's Requiem is a 2002 horror game developed by Silicon Knights and published by Nintendo for the GameCube. It was produced and directed by Denis Dyack. The game follows the story of several characters across a period of two millennia and four different locations on Earth, as they contend with an ancient evil who seeks to enslave humanity. The gameplay distinguishes itself with unique "sanity effects", visual and audial effects that confuse the player and often break the fourth wall.

Development on Eternal Darkness began after Nintendo, impressed with Silicon Knights' Blood Omen: Legacy of Kain (1996), contacted the company to propose a collaboration on an original mature title. Silicon Knights based their concept around Lovecraftian horror and the Eternal Champion concept, and decidedly avoided making a survival horror game. It was originally planned for the Nintendo 64, and was mostly completed before development was moved to Nintendo's forthcoming home console, the GameCube. It was the first game published by Nintendo to receive an M (Mature) rating from the Entertainment Software Rating Board (ESRB).

While Eternal Darkness was widely acclaimed by critics and won numerous awards, the game was not a commercial success, selling less than 500,000 copies worldwide. A direct sequel to the game was explored but never materialized, and Silicon Knights went bankrupt and disbanded in 2013. Attempts by Dyack to make a spiritual successor entitled Shadow of the Eternals with his new studio Precursor Games failed both of their Kickstarter campaigns, leading to the project being placed on indefinite hold. In the years since Eternal Darkness' release, it has been regarded as one of the greatest video games of all time, as well as one of the best horror games ever made.

Official trailer

Trailer. Watch on YouTube

Gameplay

Eternal Darkness Sanity's Requiem [GameCube] 4K 60FPS Walkthrough/Longplay 2020 No Commentary, Alberto Blaze. Watch on YouTube

Screenshots

Eternal Darkness: Sanity's Requiem on GameCube, screenshotEternal Darkness: Sanity's Requiem on GameCube, screenshotEternal Darkness: Sanity's Requiem on GameCube, screenshotEternal Darkness: Sanity's Requiem on GameCube, screenshotEternal Darkness: Sanity's Requiem on GameCube, screenshotEternal Darkness: Sanity's Requiem on GameCube, screenshot

Game details

Genres
Puzzle, Adventure
Developer
Silicon Knights
Publisher
Nintendo
Platforms
Nintendo GameCube
Age rating
ESRB M
Modes
Single player
Yes
Local multiplayer
No
Online multiplayer
No
Co op
No
Age ratings
CLASS IND
18
ESRB
M

Release dates

PlatformRegionDate
Nintendo GameCubeNorth America2002-06-23
Nintendo GameCubeBrazil2002-08-23
Nintendo GameCubeJapan2002-10-25
Nintendo GameCubeEurope / PAL2002-11-01

Editions

Standard Edition

Standard

US$49.95 at launch

In the box

  • GameCube game disc
  • Case with cover art

Standard Edition

Standard

In the box

  • GameCube game disc
  • Case with cover art

Eternal Darkness: Manukareta 13-nin

In the box

  • GameCube game disc
  • Case with cover art

Check out the store

Space and patches

Update patchNo patch

DLC

No DLC. GameCube games had no downloadable content.

Playable today

Playable offline todayYes

Single player only, with no online features. The disc runs on a GameCube or a Wii with GameCube ports.

QuestionAnswer
Price at releaseUS$49.95, June 2002
Nintendo's suggested retail price.
Ever released on discYes, on GameCube disc
Ever released in the storeNo
Only sold on disc.
In the store to buy todayNo
Never sold digitally.
Can be downloaded again if you already bought itDoes not exist
Never sold digitally.
Disc runs with no patchYes
Disc runs with the final patchDoes not exist
No patch was ever released.
Has online featuresNo
Online servers running todayDoes not exist
Playable offline today: campaignYes
Playable offline today: local multiplayerDoes not exist
Single player only.
Playable offline today: online multiplayerDoes not exist
No online play.
Playable offline today: DLCDoes not exist
No DLC.

Online

Plays offlineYes

Reception

Aggregates
OutletPlatformScoreScale
MetacriticGameCube92100
Critics
OutletScoreScale
IGN9.610
Game Informer9.510
GameSpot9.410
Eurogamer910
AllGame3.55

Staff and cast

Staff
RoleName
DeveloperSilicon Knights
PublisherNintendo
DirectorDenis Dyack
ProducersDenis Dyack, Shigeru Miyamoto, Satoru Iwata, Kenji Miki
DesignersBrad Furminger, Ted Traver
ProgrammersJames O'Reilly, Doug Tooley, Gina Grossi, Carey Murray
ArtistKen McCulloch
WritersDenis Dyack, Ken McCulloch
ComposerSteve Henifin

Notes for collectors

  • The first game Nintendo published with an M rating, made by Canadian studio Silicon Knights.
  • Sanity effects play tricks on the player when the sanity meter runs low, from fake TV and GameCube faults to a made-up To Be Continued screen. Nintendo patented the idea in 2005.
  • Started as a Nintendo 64 game and was mostly finished before moving to GameCube.
  • The story runs across two thousand years and twelve playable characters.
  • Won the D.I.C.E. award for Outstanding Achievement in Character or Story Development.
  • Sold fewer than 500,000 copies worldwide, and never had a re-release or sequel.

Credits

Publisher
Nintendo
Developer
Silicon Knights
Director
Denis Dyack
Released
2002-06-23
Age rating
ESRB M
Region
US
Time to beat
about 13.6 hours

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