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Fire Emblem: Path of Radiance (GameCube) box art

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GameCube

Fire Emblem: Path of Radiance

Fire Emblem: Path of Radiance is a 2005 tactical role-playing game developed by Intelligent Systems and Nintendo SPD, and published by Nintendo for the GameCube. It is the ninth main installment in the Fire Emblem series, and the third to be released in the west.

Role-playing (RPG)StrategyTurn-based strategy (TBS)Tactical

Update patch
No patch
Time to beat
about 39.5 hours
Plays offline
Yes

Overview

Fire Emblem: Path of Radiance is a 2005 tactical role-playing game developed by Intelligent Systems and Nintendo SPD, and published by Nintendo for the GameCube. It is the ninth main installment in the Fire Emblem series, and the third to be released in the west. As with previous installments, gameplay revolves around positioning characters on a battlefield to defeat an opposing force. If characters are defeated in battle, they are removed from the rest of the game.

The story takes place on the fictional continent of Tellius, inhabited by the human Beorc and the shapeshifting Laguz. The game begins when the Beorc nation of Daein invades its neighbor, the kingdom of Crimea. The mercenary Ike and his companions set off to restore Crimea's heir, Princess Elincia, to the throne. The group travels across Tellius, allying with other countries to free Crimea from Daein's control and confronting racial tensions and long-standing resentment between the Beorc and the Laguz along the way.

Path of Radiance began development for the GameCube after the overseas success of the Game Boy Advance game Fire Emblem: The Blazing Blade, becoming the first home console entry in the series since Fire Emblem: Thracia 776. The game is the first entry in the series to feature 3D graphics, full motion cutscenes, and voice acting. The series' transition to 3D caused multiple difficulties for the developers. The localization team worked closely with Intelligent Systems to ensure the localization was as true to the original Japanese version as possible. Upon release, the game received generally positive reviews from critics for its gameplay and story, but it also received criticism for its graphics. A direct sequel for the Wii, Fire Emblem: Radiant Dawn, was released in 2007 in North America and Japan, and 2008 in Europe and Australia. Path of Radiance was later re-released for the Nintendo Classics service on January 9, 2026.

Official trailer

Trailer. Watch on YouTube

Gameplay

Fire Emblem: Path of Radiance ... (GameCube) Gameplay, 10min Gameplay. Watch on YouTube

Screenshots

Fire Emblem: Path of Radiance on GameCube, screenshotFire Emblem: Path of Radiance on GameCube, screenshotFire Emblem: Path of Radiance on GameCube, screenshotFire Emblem: Path of Radiance on GameCube, screenshotFire Emblem: Path of Radiance on GameCube, screenshotFire Emblem: Path of Radiance on GameCube, screenshot

Game details

Genres
Role-playing (RPG), Strategy, Turn-based strategy (TBS), Tactical
Developer
Nintendo, Intelligent Systems
Publisher
Nintendo
Series
Fire Emblem
Platforms
Nintendo GameCube
Age rating
ESRB T
Modes
Single player
Yes
Local multiplayer
No
Online multiplayer
No
Co op
No
Age ratings
PEGI
7
CERO
A
ESRB
T
ACB
M

Release dates

PlatformRegionDate
Nintendo GameCubeJapan2005-04-20
Nintendo GameCubeNorth America2005-10-17
Nintendo GameCubeEurope / PAL2005-11-04
Nintendo GameCubeAustralia2005-12-01

Editions

Standard Edition

Standard

US$49.99 at launch

In the box

  • GameCube game disc
  • Case with cover art

Standard Edition

Standard

In the box

  • GameCube game disc
  • Case with cover art

Fire Emblem: Souen no Kiseki

In the box

  • GameCube game disc
  • Case with cover art

Check out the store

Space and patches

Update patchNo patch

DLC

No DLC. GameCube games had no downloadable content.

Playable today

Playable offline todayYes

Single player only, with no online features. The disc runs on a GameCube or a Wii with GameCube ports, and the game is on Nintendo Switch Online + Expansion Pack on Switch 2.

QuestionAnswer
Price at releaseUS$49.99, 17 October 2005
Nintendo's suggested retail price.
Ever released on discYes, on GameCube disc
Ever released in the storeYes, January 2026
In the GameCube library of Nintendo Switch Online + Expansion Pack, on Nintendo Switch 2 only.
In the store to buy todayNo
Not sold on its own. Playable with a Nintendo Switch Online + Expansion Pack membership on Nintendo Switch 2.
Can be downloaded again if you already bought itYes
With an active Nintendo Switch Online + Expansion Pack membership.
Disc runs with no patchYes
Disc runs with the final patchDoes not exist
No patch was ever released.
Has online featuresNo
Online servers running todayDoes not exist
Playable offline today: campaignYes
Playable offline today: local multiplayerDoes not exist
Single player only.
Playable offline today: online multiplayerDoes not exist
No online play.
Playable offline today: DLCDoes not exist
No DLC.

Online

Plays offlineYes

Reception

Aggregates
OutletPlatformScoreScale
MetacriticGameCube85100
Critics
OutletScoreScale
Famitsu3440
Nintendo World Report9.510
IGN8.710
GameSpot8.610
Eurogamer810
RPGamer4.55

Staff and cast

Staff
RoleName
DeveloperIntelligent Systems
PublisherNintendo
DirectorMasayuki Horikawa
ProducersToru Narihiro, Hitoshi Yamagami
DesignersTaeko Kaneda, Masahiro Higuchi
ProgrammersTakafumi Kaneko, Susumu Ishihara
WriterKen Yokoyama
ArtistSenri Kita
ComposersYoshito Hirano, Saki Haruyama, Naoko Mitome, Atsushi Yoshida, Kanako Teramae

Notes for collectors

  • The first Fire Emblem in 3D, and the first with full motion cutscenes and voice acting.
  • The first home console Fire Emblem since Thracia 776 on the Super Famicom.
  • Linking a Game Boy Advance holding save data from its Fire Emblem games unlocks concept art and special maps.
  • The story continues in Fire Emblem: Radiant Dawn on Wii.
  • In Japan it sold 100,357 copies in its first week and 156,413 by the end of 2005.

Credits

Publisher
Nintendo
Developer
Nintendo, Intelligent Systems
Director
Masayuki Horikawa
Released
2005-10-17
Age rating
ESRB T
Region
US
Time to beat
about 39.5 hours

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