Standard Edition
StandardUS$49.99 at launch
In the box
- GameCube game disc
- Case with cover art

Fire Emblem: Path of Radiance is a 2005 tactical role-playing game developed by Intelligent Systems and Nintendo SPD, and published by Nintendo for the GameCube. It is the ninth main installment in the Fire Emblem series, and the third to be released in the west.
Role-playing (RPG)StrategyTurn-based strategy (TBS)Tactical
Fire Emblem: Path of Radiance is a 2005 tactical role-playing game developed by Intelligent Systems and Nintendo SPD, and published by Nintendo for the GameCube. It is the ninth main installment in the Fire Emblem series, and the third to be released in the west. As with previous installments, gameplay revolves around positioning characters on a battlefield to defeat an opposing force. If characters are defeated in battle, they are removed from the rest of the game.
The story takes place on the fictional continent of Tellius, inhabited by the human Beorc and the shapeshifting Laguz. The game begins when the Beorc nation of Daein invades its neighbor, the kingdom of Crimea. The mercenary Ike and his companions set off to restore Crimea's heir, Princess Elincia, to the throne. The group travels across Tellius, allying with other countries to free Crimea from Daein's control and confronting racial tensions and long-standing resentment between the Beorc and the Laguz along the way.
Path of Radiance began development for the GameCube after the overseas success of the Game Boy Advance game Fire Emblem: The Blazing Blade, becoming the first home console entry in the series since Fire Emblem: Thracia 776. The game is the first entry in the series to feature 3D graphics, full motion cutscenes, and voice acting. The series' transition to 3D caused multiple difficulties for the developers. The localization team worked closely with Intelligent Systems to ensure the localization was as true to the original Japanese version as possible. Upon release, the game received generally positive reviews from critics for its gameplay and story, but it also received criticism for its graphics. A direct sequel for the Wii, Fire Emblem: Radiant Dawn, was released in 2007 in North America and Japan, and 2008 in Europe and Australia. Path of Radiance was later re-released for the Nintendo Classics service on January 9, 2026.
Trailer. Watch on YouTube
Fire Emblem: Path of Radiance ... (GameCube) Gameplay, 10min Gameplay. Watch on YouTube
| Platform | Region | Date |
|---|---|---|
| Nintendo GameCube | Japan | 2005-04-20 |
| Nintendo GameCube | North America | 2005-10-17 |
| Nintendo GameCube | Europe / PAL | 2005-11-04 |
| Nintendo GameCube | Australia | 2005-12-01 |
US$49.99 at launch
Update patchNo patch
No DLC. GameCube games had no downloadable content.
Playable offline todayYes
Single player only, with no online features. The disc runs on a GameCube or a Wii with GameCube ports, and the game is on Nintendo Switch Online + Expansion Pack on Switch 2.
| Question | Answer |
|---|---|
| Price at release | US$49.99, 17 October 2005 Nintendo's suggested retail price. |
| Ever released on disc | Yes, on GameCube disc |
| Ever released in the store | Yes, January 2026 In the GameCube library of Nintendo Switch Online + Expansion Pack, on Nintendo Switch 2 only. |
| In the store to buy today | No Not sold on its own. Playable with a Nintendo Switch Online + Expansion Pack membership on Nintendo Switch 2. |
| Can be downloaded again if you already bought it | Yes With an active Nintendo Switch Online + Expansion Pack membership. |
| Disc runs with no patch | Yes |
| Disc runs with the final patch | Does not exist No patch was ever released. |
| Has online features | No |
| Online servers running today | Does not exist |
| Playable offline today: campaign | Yes |
| Playable offline today: local multiplayer | Does not exist Single player only. |
| Playable offline today: online multiplayer | Does not exist No online play. |
| Playable offline today: DLC | Does not exist No DLC. |
Plays offlineYes
| Outlet | Platform | Score | Scale |
|---|---|---|---|
| Metacritic | GameCube | 85 | 100 |
| Outlet | Score | Scale |
|---|---|---|
| Famitsu | 34 | 40 |
| Nintendo World Report | 9.5 | 10 |
| IGN | 8.7 | 10 |
| GameSpot | 8.6 | 10 |
| Eurogamer | 8 | 10 |
| RPGamer | 4.5 | 5 |
| Role | Name |
|---|---|
| Developer | Intelligent Systems |
| Publisher | Nintendo |
| Director | Masayuki Horikawa |
| Producers | Toru Narihiro, Hitoshi Yamagami |
| Designers | Taeko Kaneda, Masahiro Higuchi |
| Programmers | Takafumi Kaneko, Susumu Ishihara |
| Writer | Ken Yokoyama |
| Artist | Senri Kita |
| Composers | Yoshito Hirano, Saki Haruyama, Naoko Mitome, Atsushi Yoshida, Kanako Teramae |
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