Standard Edition
StandardIn the box
- Super Nintendo cartridge
- Box with cover art
- Instruction booklet

About the Super Nintendo Entertainment System
Pilotwings is a flight simulation video game developed and published by Nintendo for the Super Nintendo Entertainment System. The game was originally released in Japan in December 1990, shortly after the launch of the Super Famicom in the country.
SimulatorSport
Pilotwings is a flight simulation video game developed and published by Nintendo for the Super Nintendo Entertainment System. The game was originally released in Japan in December 1990, shortly after the launch of the Super Famicom in the country. It was also released as a launch title for the SNES in August 1991 in North America, with a European release following in 1992.
In Pilotwings, the player attempts to earn pilot licenses through lessons in light plane flight, hang gliding, skydiving, and the use of a rocket belt. Bonus stages and levels involving an attack helicopter are also available. Each event offers unique controls and gameplay mechanics. To increase the realism of the game's flight simulation, the developers extensively utilized the SNES's Mode 7 capability, which mimics 3D graphics by rotating and scaling flat objects.
The game was well-received upon its release, largely thanks to its graphical presentation. The game has since been re-released for the Wii and Wii U Virtual Console and the Nintendo Classics service in PAL regions, North America, and Japan, as well as New Nintendo 3DS in North America. A sequel, Pilotwings 64, was released for the Nintendo 64 in 1996. After many years of announcements and cancellations, Nintendo released a second sequel, Pilotwings Resort, in 2011 for the Nintendo 3DS.
Gameplay Video. Watch on YouTube
Pilotwings (SNES) Playthrough, NintendoComplete. Watch on YouTube
| Platform | Region | Date |
|---|---|---|
| Super Nintendo | Japan | 1990-12-21 |
| Super Nintendo | North America | 1991-08-23 |
Update patchNo patch
No DLC. Super Nintendo games had no downloadable content.
Playable offline todayYes
Single player only, with no online features. The cartridge runs on any Super Nintendo, and the game is on Nintendo Switch Online.
| Question | Answer |
|---|---|
| Ever released on disc | Yes, on Super Nintendo cartridge |
| Ever released in the store | Yes, 28 December 2009 On the Wii Virtual Console. Later on the Wii U and New Nintendo 3DS Virtual Console and in the Super Nintendo library of Nintendo Switch Online in 2019. |
| In the store to buy today | No The Wii, Wii U and 3DS shops have closed. Playable with a Nintendo Switch Online membership. |
| Can be downloaded again if you already bought it | Yes Wii, Wii U and 3DS Virtual Console purchases can still be downloaded again. The Nintendo Switch Online version needs an active membership. |
| Disc runs with no patch | Yes |
| Disc runs with the final patch | Does not exist No patch was ever released. |
| Has online features | No |
| Online servers running today | Does not exist |
| Playable offline today: campaign | Yes |
| Playable offline today: local multiplayer | Does not exist Single player only. |
| Playable offline today: online multiplayer | Does not exist No online play. |
| Playable offline today: DLC | Does not exist No DLC. |
Plays offlineYes
| Outlet | Platform | Score | Scale |
|---|---|---|---|
| GameRankings | SNES | 82 | 100 |
| Outlet | Score | Scale |
|---|---|---|
| GamePro | 5 | 5 |
| Game Informer | 8.25 | 10 |
| Electronic Gaming Monthly | 7.75 | 10 |
| Famitsu | 29 | 40 |
| Super Play | 92 | 100 |
| Total! | 91 | 100 |
| Role | Name |
|---|---|
| Developer | Nintendo EAD |
| Publisher | Nintendo |
| Director | Tadashi Sugiyama |
| Producer | Shigeru Miyamoto |
| Programmers | Shuhei Kato, Hajime Yajima, Takumi Kawagoe |
| Artist | Naoki Mori |
| Composers | Soyo Oka, Koji Kondo |
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