Standard Edition
StandardIn the box
- Nintendo 3DS game card
- Case with cover art

Mario & Luigi: Dream Team, known in Europe and Australia as Mario & Luigi: Dream Team Bros., is a 2013 role-playing video game developed by AlphaDream and published by Nintendo for the Nintendo 3DS. The successor to Mario & Luigi: Bowser's Inside Story (2009), it is the fourth installment in the Mario & Luigi series, and a part of the larger Mario franchise.
PlatformPuzzleRole-playing (RPG)Adventure
Mario & Luigi: Dream Team, known in Europe and Australia as Mario & Luigi: Dream Team Bros., is a 2013 role-playing video game developed by AlphaDream and published by Nintendo for the Nintendo 3DS. The successor to Mario & Luigi: Bowser's Inside Story (2009), it is the fourth installment in the Mario & Luigi series, and a part of the larger Mario franchise.
The story of Dream Team follows Mario and his brother, Luigi who, after being invited to Pi'illo Island for a vacation, become embroiled in a journey to retrieve a powerful artifact before Bowser and Antasma use it for evil intentions. The gameplay takes place from a top-down perspective and has the player controlling Mario and Luigi simultaneously, solving puzzles and platformer sections and overcoming turn-based battles across Pi'illo Island, the game's overworld. The player also makes use of Luigi's dreams, called the "Dream World", where gameplay shifts to a two-dimensional side-scrolling perspective and emphasizes using Luigi-based gimmicks to their advantage. Combat in both worlds is turn-based.
Dream Team was made to emphasize Luigi due to the developer's decision to focus solely on Mario and Luigi as characters and the feeling that Luigi was often underrepresented in the series. The original notion was to make a scenario involving multiple Luigis on-screen at one time, and as more Luigi-themed ideas were conceptualized, a dream setting was set to justify their inclusion. The worldbuilding was redesigned to be three-dimensional, a first for the series, but characters retained their two-dimensional qualities with newly added stereoscopic depth. Characters were made to not only push the limits of comical expression but to test the restrictions of Nintendo's intellectual property team. The game was announced at E3 2013 and released in July internationally and early August in North America. Its release was made to coincide with the Year of Luigi, the 30th anniversary celebration of the character that saw many Luigi-oriented titles and merchandise.
Trailer. Watch on YouTube
Mario & Luigi: Dream Team - Gameplay Walkthrough Part 1 - Pi'illo Island Intro (Nintendo 3DS), ZackScottGames. Watch on YouTube
| Platform | Region | Date |
|---|---|---|
| Nintendo 3DS | Europe / PAL | 2013-07-12 |
| Nintendo 3DS | Australia | 2013-07-13 |
| Nintendo 3DS | Japan | 2013-07-18 |
| Nintendo 3DS | North America | 2013-08-10 |
Playable offline todayYes
The whole game plays from the card.
| Question | Answer |
|---|---|
| Ever released on disc | Yes, on Nintendo 3DS game card |
| Ever released in the store | Yes, 11 August 2013 On the Nintendo 3DS eShop. |
| In the store to buy today | No The 3DS eShop closed on 27 March 2023. |
| Can be downloaded again if you already bought it | Yes From the 3DS eShop. |
| Disc runs with no patch | Yes |
| Disc runs with the final patch | Yes Nintendo's 3DS eShop lists a software update for this game. |
| Playable offline today: campaign | Yes |
| Playable offline today: local multiplayer | Does not exist Single-player only. |
| Playable offline today: online multiplayer | Does not exist Single-player only. |
Plays offlineYes
| Outlet | Platform | Score | Scale |
|---|---|---|---|
| Metacritic | 3DS | 81 | 100 |
| Outlet | Score | Scale |
|---|---|---|
| IGN | 8 | 10 |
| GameSpot | 8 | 10 |
| Game Informer | 8.5 | 10 |
| Eurogamer | 7 | 10 |
| GamesRadar | 4 | 5 |
| Nintendo Life | 9 | 10 |
| VentureBeat | 90 | 100 |
| Role | Name |
|---|---|
| Developers | AlphaDream, Good-Feel (giant battles) |
| Publisher | Nintendo |
| Director and writer | Hiroyuki Kubota |
| Producers | Akira Otani, Yoshihiko Maekawa, Toshiharu Izuno |
| Programmer | Makoto Aioi |
| Artist | Akira Noguchi |
| Composer | Yoko Shimomura |
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