Standard Edition
StandardIn the box
- GameCube game disc
- Case with cover art

Pikmin 2 is a 2004 real-time strategy puzzle video game developed and published by Nintendo for the GameCube. It is the direct sequel to the 2001 game Pikmin and the second game in the Pikmin series.
Real Time Strategy (RTS)Adventure
Pikmin 2 is a 2004 real-time strategy puzzle video game developed and published by Nintendo for the GameCube. It is the direct sequel to the 2001 game Pikmin and the second game in the Pikmin series. In the game, Captain Olimar returns to the Pikmin planet to collect valuable treasure after learning that the company he works for, Hocotate Freight, is on the verge of bankruptcy.
Like its predecessor, Pikmin 2 focuses on exploring an unknown planet's surface from a microscopic perspective, where the player directs the Pikmin to perform various tasks, such as destroying obstacles, defeating enemies, and retrieving objects. It introduces new gameplay mechanics, including the ability to control two different leaders at once and the addition of new Pikmin types.
Pikmin 2 received critical acclaim, gaining aggregate scores of 89.60% and 90% on GameRankings and Metacritic, respectively. Many critics praised the various additions and changes, such as the new Pikmin types, longer length of the story mode, new multiplayer modes, and the removal of the 30-day time limit imposed in the original game. Pikmin 2 was re-released as part of the New Play Control! series for the Wii in 2009 in Japan, Europe and Australia and it received a North American release three years later in 2012. An HD remaster of the game was released for the Nintendo Switch in June 2023. A sequel to the game, Pikmin 3, was released in 2013 for the Wii U.
Trailer. Watch on YouTube
Pikmin 2 for Gamecube ᴴᴰ Full Playthrough, Nintendo Utopia. Watch on YouTube
| Platform | Region | Date |
|---|---|---|
| Nintendo GameCube | Japan | 2004-04-29 |
| Nintendo GameCube | North America | 2004-08-30 |
| Nintendo GameCube | Europe / PAL | 2004-10-08 |
| Nintendo GameCube | Australia | 2004-11-04 |
Update patchNo patch
No DLC. GameCube games had no downloadable content.
Playable offline todayYes
No online features; every mode works today. The disc runs on a GameCube or a Wii with GameCube ports.
| Question | Answer |
|---|---|
| Ever released on disc | Yes, on GameCube disc |
| Ever released in the store | No The GameCube version was only sold on disc. The Wii version came to the Wii U eShop in 2017 and an HD version to Switch in 2023, as separate releases. |
| In the store to buy today | No Never sold digitally. |
| Can be downloaded again if you already bought it | Does not exist Never sold digitally. |
| Disc runs with no patch | Yes |
| Disc runs with the final patch | Does not exist No patch was ever released. |
| Has online features | No |
| Online servers running today | Does not exist |
| Playable offline today: campaign | Yes |
| Playable offline today: local multiplayer | Yes Two players split screen, in a battle mode and in co-op Challenge Mode. |
| Playable offline today: online multiplayer | Does not exist No online play. |
| Playable offline today: DLC | Does not exist No DLC. |
Plays offlineYes
| Outlet | Platform | Score | Scale |
|---|---|---|---|
| Metacritic | GameCube | 90 | 100 |
| Outlet | Score | Scale |
|---|---|---|
| Famitsu | 36 | 40 |
| GamePro | 5 | 5 |
| GameZone | 9.4 | 10 |
| IGN | 9.3 | 10 |
| GameSpot | 9.2 | 10 |
| Eurogamer | 9 | 10 |
| Nintendo World Report | 9 | 10 |
| Game Informer | 8.75 | 10 |
| X-Play | 4 | 5 |
| Role | Name |
|---|---|
| Developer | Nintendo EAD |
| Publisher | Nintendo |
| Directors | Shigefumi Hino, Masamichi Abe |
| Producers | Shigeru Miyamoto, Takashi Tezuka |
| Designer | Hiroaki Takenaka |
| Writers | Motoi Okamoto, Kazumi Yamaguchi |
| Composers | Hajime Wakai, Kazumi Totaka |
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