Standard Edition
StandardIn the box
- Game Boy cartridge
- Box with cover art
- Instruction booklet

Super Mario Land is a 1989 platform game developed and published by Nintendo for the Game Boy, as one of four launch titles for the console. It was first released in Japan in April 1989, followed by North America in August of that year, and Europe and Australia in 1990.
Platform
Super Mario Land is a 1989 platform game developed and published by Nintendo for the Game Boy, as one of four launch titles for the console. It was first released in Japan in April 1989, followed by North America in August of that year, and Europe and Australia in 1990. It is the first handheld entry in the Super Mario series, as well as the first mainline title not designed by series creator Shigeru Miyamoto. Modeled after the original Super Mario Bros. (1985), the game adapts side-scrolling gameplay for the Game Boy's smaller screen, with the player guiding Mario through 12 levels to rescue Princess Daisy (in her debut appearance) from the alien Tatanga in the new setting of Sarasaland.
The game is notable for its distinctive sound effects, minimalist line-art visuals, inconsistent use of familiar Mario elements, and the inclusion of shooting stages inspired by titles such as Gradius. Nintendo developed Super Mario Land under the direction of Game Boy creators Gunpei Yokoi and Satoru Okada, intending it to be the system's pack-in game. However, during development, Tetris captured their attention, and they recognized its potential for a handheld platform. Henk Rogers, who held the rights to Tetris, convinced Nintendo of America that it would appeal to a broader audience than Super Mario Land; as a result, Tetris was bundled with the Game Boy instead.
Super Mario Land played a key role in the Game Boy's commercial success, selling over 25 million copies worldwide and becoming the fourth best-selling title for the system. Despite its short length, critics praised the game for successfully adapting the Mario formula to portable hardware. Since its release, Super Mario Land has been widely recognized as one of the most influential Game Boy titles, and introduced Princess Daisy as a recurring character in the Mario franchise. The game received two sequels: Super Mario Land 2: 6 Golden Coins (1992) and Wario Land: Super Mario Land 3 (1994), the latter of which spawned the Wario Land sub-series. Super Mario Land was later re-released via the Virtual Console for the Nintendo 3DS in 2011 and on Nintendo Switch Online in 2024.
Gameplay Video. Watch on YouTube
Super Mario Land (Game Boy) Playthrough - NintendoComplete, NintendoComplete. Watch on YouTube
| Platform | Region | Date |
|---|---|---|
| Game Boy | Japan | 1989-04-21 |
| Game Boy | North America | 1989-07-31 |
| Game Boy | Europe / PAL | 1990-09-28 |
Update patchNo patch
No DLC. Game Boy games had no downloadable content.
Playable offline todayYes
Single player only, with no online features. The cartridge runs on any Game Boy, Game Boy Color or Game Boy Advance, and the game is on Nintendo Switch Online.
| Question | Answer |
|---|---|
| Ever released on disc | Yes, on Game Boy cartridge |
| Ever released in the store | Yes, 6 June 2011 On the Nintendo 3DS Virtual Console. Later in the Game Boy library of Nintendo Switch Online on 14 May 2024. |
| In the store to buy today | No The 3DS shop has closed. Playable with a Nintendo Switch Online membership. |
| Can be downloaded again if you already bought it | Yes 3DS Virtual Console purchases can still be downloaded again. The Nintendo Switch Online version needs an active membership. |
| Disc runs with no patch | Yes |
| Disc runs with the final patch | Does not exist No patch was ever released. |
| Has online features | No |
| Online servers running today | Does not exist |
| Playable offline today: campaign | Yes |
| Playable offline today: local multiplayer | Does not exist Single player only. |
| Playable offline today: online multiplayer | Does not exist No online play. |
| Playable offline today: DLC | Does not exist No DLC. |
Plays offlineYes
| Outlet | Score | Scale |
|---|---|---|
| Computer and Video Games | 93 | 100 |
| Mean Machines | 90 | 100 |
| The Games Machine | 94 | 100 |
| Famitsu | 26 | 40 |
| Role | Name |
|---|---|
| Developer | Nintendo R&D1 |
| Publisher | Nintendo |
| Director | Satoru Okada |
| Producer | Gunpei Yokoi |
| Designer | Hirofumi Matsuoka |
| Programmers | Takahiro Harada, Masao Yamamoto |
| Artists | Hirofumi Matsuoka, Masahiko Mashimo |
| Composer | Hirokazu Tanaka |
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