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Prince of Persia: The Sands of Time

Prince of Persia: The Sands of Time is a 2003 action-adventure game developed by Ubisoft Montreal and published by Ubisoft. The game was released on the Game Boy Advance, PlayStation 2, GameCube, Xbox and Windows in November 2003.

PlatformPuzzleAdventure

Time to beat
about 10.3 hours
Plays offline
Yes

Overview

Prince of Persia: The Sands of Time is a 2003 action-adventure game developed by Ubisoft Montreal and published by Ubisoft. The game was released on the Game Boy Advance, PlayStation 2, GameCube, Xbox and Windows in November 2003. The Sands of Time is a reboot of the Prince of Persia series created by Jordan Mechner, who served as creative consultant, designer, and scenario writer for The Sands of Time.

The game follows an unnamed Prince whose father sacks an ancient city at the instigation of a traitorous Vizier. During the attack, the Prince obtains an artifact called the Dagger of Time, while his father's army captures an hourglass containing the mysterious Sands of Time. Visiting the palace of the Sultan of Azad to present the Sands as a gift, the Vizier tricks the Prince into releasing the Sands, transforming the people of Azad into savage monsters under his control. Together with Farah, a young Princess who knows the power of the Sands, the Prince works to correct his mistake and foil the Vizier's evil plans. The gameplay revolves around the Prince's platforming abilities, broken up by fights with the creatures created by the Sands. A key mechanic in the game is using the Dagger to rewind time if the Prince makes a mistake while platforming and use it to kill and freeze enemies.

Concept work began in spring of 2001, after Ubisoft acquired the Prince of Persia catalog. After Mechner was brought on board, production began in June of that year. After the initial story draft was scrapped as it was too complex, the team began with four guiding concepts, including the ability to rewind time: this idea grew into the Dagger, the Sands, and the various powers related to them. Mechner's script drew inspiration from the Shahnameh, with the main focus on creating a simple narrative that worked with the pace of gameplay. The game used Ubisoft's Jade engine, originally designed for Beyond Good & Evil, another game published by the company. Production was troubled, with the team facing problems with the engine structure and delays with environment assets, while also managing to create an effective tester network to seek out the game's bugs. In 2004, a version for mobile phones was developed and published in North America by Gameloft.

Official trailer

Trailer. Watch on YouTube

Screenshots

Prince of Persia: The Sands of Time on PS2, screenshotPrince of Persia: The Sands of Time on PS2, screenshotPrince of Persia: The Sands of Time on PS2, screenshotPrince of Persia: The Sands of Time on PS2, screenshotPrince of Persia: The Sands of Time on PS2, screenshot

Game details

Genres
Platform, Puzzle, Adventure
Developer
Ubisoft Montreal
Publisher
Ubisoft Entertainment
Series
Prince of Persia: The Sands of Time
Engine
Jade
Platforms
Xbox, Windows, PlayStation 2
Age rating
ESRB T
Modes
Single player
Yes
Local multiplayer
No
Online multiplayer
No
Co op
No
Age ratings
ESRB
T
PEGI
12
CLASS IND
16
USK
16
GRAC
15+
CERO
B

Release dates

PlatformRegionDate
PlayStation 2North America2003-11-11
PlayStation 2Europe / PAL2003-11-21
PlayStation 2Japan2004-09-02

Editions

Standard Edition

Standard

Budget re-releases

Re-release
  • Greatest Hits (NA)

Buy this game

Playable today

Playable offline todayYes

Single-player only, with no online features.

QuestionAnswer
Playable offline today: campaignYes
Playable offline today: local multiplayerDoes not exist

Online

Plays offlineYes

Credits

Publisher
Ubisoft Entertainment
Developer
Ubisoft Montreal
Released
2003-11-11
Age rating
ESRB T
Region
US
Time to beat
about 10.3 hours

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