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Star Wars: Rogue Squadron (Nintendo 64) box art

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Nintendo 64

Star Wars: Rogue Squadron

Star Wars: Rogue Squadron or Star Wars: Rogue Squadron 3D is an arcade-style flight action game co-developed by Factor 5 and LucasArts. The first of the Rogue Squadron trilogy, it was published by LucasArts and released for Microsoft Windows and Nintendo 64 in December 1998.

Shooter

Update patch
No patch
Time to beat
about 9.5 hours
Plays offline
Yes

Overview

Star Wars: Rogue Squadron or Star Wars: Rogue Squadron 3D is an arcade-style flight action game co-developed by Factor 5 and LucasArts. The first of the Rogue Squadron trilogy, it was published by LucasArts and released for Microsoft Windows and Nintendo 64 in December 1998. The game's story was influenced by the Star Wars: X-wing, Rogue Squadron comics and is set in the fictional Star Wars galaxy, taking place primarily between events in the films Star Wars and The Empire Strikes Back. The player controls Luke Skywalker, commander of the elite X-wing pilots known as Rogue Squadron. As the game progresses, Skywalker and Rogue Squadron fight the Galactic Empire in 16 missions across various planets.

Gameplay is presented from the third-person perspective, although players can switch to first person if they prefer. The game's objectives are divided into four categories: search and destroy, reconnaissance, rescue, and protect. The player can control up to five standard craft, with an additional two unlockable bonus craft on PC version, and three on 64 version. Each offers a unique armament arrangement, as well as varying degrees of speed and maneuverability. Bonus power-ups that improve these craft's weapons or durability are hidden in different levels throughout the game. After each level, the player's performance is checked against three medal benchmarks. Acquiring these medals promotes the player's rank and helps unlock hidden content.

Rogue Squadron's focus on flight combat was directly inspired by a level in Star Wars: Shadows of the Empire that allowed the player to pilot a snowspeeder. Working together during development, Factor 5 designed the game engine, the music, and worked closely with Nintendo, while LucasArts produced the game's story and gameplay and ensured it was faithful to Star Wars canon. Before the game's release, Factor 5 appealed to Nintendo to commercially release the Nintendo 64's newly developed memory Expansion Pak. Consequently, Rogue Squadron was one of the first games to take advantage of the Expansion Pak, which allows gameplay at a higher display resolution.

Official trailer

Gameplay video. Watch on YouTube

Gameplay

Nintendo 64 Longplay: Star Wars Rogue Squadron, N64 Archive. Watch on YouTube

Screenshots

Star Wars: Rogue Squadron on Nintendo 64, screenshotStar Wars: Rogue Squadron on Nintendo 64, screenshotStar Wars: Rogue Squadron on Nintendo 64, screenshotStar Wars: Rogue Squadron on Nintendo 64, screenshotStar Wars: Rogue Squadron on Nintendo 64, screenshotStar Wars: Rogue Squadron on Nintendo 64, screenshot

Game details

Genres
Shooter
Developer
Factor 5, LucasArts
Publisher
Nintendo, LucasArts
Series
Star Wars: Rogue Squadron
Platforms
Nintendo 64, Windows
Age rating
ESRB T
Modes
Single player
Yes
Local multiplayer
No
Online multiplayer
No
Co op
No
Age ratings
ESRB
T
USK
12

Release dates

PlatformRegionDate
Nintendo 64North America1998-11-17
Nintendo 64Europe / PAL1999-01-15
Nintendo 64Japan1999-08-27

Editions

Standard Edition

Standard

In the box

  • Nintendo 64 cartridge
  • Cardboard box with cover art
  • Instruction booklet

Players Choice

In the box

  • Nintendo 64 cartridge
  • Players Choice box

Standard Edition (Nintendo)

Standard

In the box

  • Nintendo 64 cartridge
  • Cardboard box with cover art

Star Wars: Shutsugeki! Rogue Chuutai

In the box

  • Nintendo 64 cartridge
  • Box with cover art

Check out the store

Space and patches

Update patchNo patch

DLC

No DLC. Nintendo 64 games had no downloadable content.

Playable today

Playable offline todayYes

Single player only, with no online features. The cartridge runs on any Nintendo 64.

QuestionAnswer
Ever released on discYes, on Nintendo 64 cartridge
Ever released in the storeNo
The Nintendo 64 version was only sold on cartridge. The Windows version, Rogue Squadron 3D, came to Steam in 2016 as a separate release.
In the store to buy todayNo
Never sold digitally.
Can be downloaded again if you already bought itDoes not exist
Never sold digitally.
Disc runs with no patchYes
Disc runs with the final patchDoes not exist
No patch was ever released.
Has online featuresNo
Online servers running todayDoes not exist
Playable offline today: campaignYes
Playable offline today: local multiplayerDoes not exist
Single player only.
Playable offline today: online multiplayerDoes not exist
No online play.
Playable offline today: DLCDoes not exist
No DLC.

Online

Plays offlineYes

Reception

Aggregates
OutletPlatformScoreScale
MetacriticNintendo 6485100
Critics
OutletScoreScale
Nintendo Power9.110
IGN8.810
GameSpot7.910
GamePro55
AllGame45
Next Generation45

Staff and cast

Staff
RoleName
DevelopersFactor 5, LucasArts
PublisherLucasArts
DirectorsMark Haigh-Hutchinson, Brett Tosti
ProducerJulian Eggebrecht
DesignerKevin Schmitt
ProgrammersThomas Engel, Holger Schmidt, Amit Shalev
ArtistCraig Rundels
ComposerChris Huelsbeck

Notes for collectors

  • An arcade-style flight game rather than a space sim, and one of the first games to use the Expansion Pak for a higher resolution.
  • Reviewers praised the flying but disliked the heavy distance fog and the lack of any multiplayer mode.
  • Sold more than one million copies by August 1999, beating expectations.
  • Factor 5 followed it with two GameCube sequels, Rogue Leader and Rebel Strike.

Credits

Publisher
Nintendo, LucasArts
Developer
Factor 5, LucasArts
Director
Mark Haigh-Hutchinson, Brett Tosti
Released
1998-11-17
Age rating
ESRB T
Region
US
Time to beat
about 9.5 hours

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