Standard Edition
StandardIn the box
- Nintendo 64 cartridge
- Cardboard box with cover art
- Instruction booklet

Star Wars: Rogue Squadron or Star Wars: Rogue Squadron 3D is an arcade-style flight action game co-developed by Factor 5 and LucasArts. The first of the Rogue Squadron trilogy, it was published by LucasArts and released for Microsoft Windows and Nintendo 64 in December 1998.
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Star Wars: Rogue Squadron or Star Wars: Rogue Squadron 3D is an arcade-style flight action game co-developed by Factor 5 and LucasArts. The first of the Rogue Squadron trilogy, it was published by LucasArts and released for Microsoft Windows and Nintendo 64 in December 1998. The game's story was influenced by the Star Wars: X-wing, Rogue Squadron comics and is set in the fictional Star Wars galaxy, taking place primarily between events in the films Star Wars and The Empire Strikes Back. The player controls Luke Skywalker, commander of the elite X-wing pilots known as Rogue Squadron. As the game progresses, Skywalker and Rogue Squadron fight the Galactic Empire in 16 missions across various planets.
Gameplay is presented from the third-person perspective, although players can switch to first person if they prefer. The game's objectives are divided into four categories: search and destroy, reconnaissance, rescue, and protect. The player can control up to five standard craft, with an additional two unlockable bonus craft on PC version, and three on 64 version. Each offers a unique armament arrangement, as well as varying degrees of speed and maneuverability. Bonus power-ups that improve these craft's weapons or durability are hidden in different levels throughout the game. After each level, the player's performance is checked against three medal benchmarks. Acquiring these medals promotes the player's rank and helps unlock hidden content.
Rogue Squadron's focus on flight combat was directly inspired by a level in Star Wars: Shadows of the Empire that allowed the player to pilot a snowspeeder. Working together during development, Factor 5 designed the game engine, the music, and worked closely with Nintendo, while LucasArts produced the game's story and gameplay and ensured it was faithful to Star Wars canon. Before the game's release, Factor 5 appealed to Nintendo to commercially release the Nintendo 64's newly developed memory Expansion Pak. Consequently, Rogue Squadron was one of the first games to take advantage of the Expansion Pak, which allows gameplay at a higher display resolution.
Gameplay video. Watch on YouTube
Nintendo 64 Longplay: Star Wars Rogue Squadron, N64 Archive. Watch on YouTube
| Platform | Region | Date |
|---|---|---|
| Nintendo 64 | North America | 1998-11-17 |
| Nintendo 64 | Europe / PAL | 1999-01-15 |
| Nintendo 64 | Japan | 1999-08-27 |
Update patchNo patch
No DLC. Nintendo 64 games had no downloadable content.
Playable offline todayYes
Single player only, with no online features. The cartridge runs on any Nintendo 64.
| Question | Answer |
|---|---|
| Ever released on disc | Yes, on Nintendo 64 cartridge |
| Ever released in the store | No The Nintendo 64 version was only sold on cartridge. The Windows version, Rogue Squadron 3D, came to Steam in 2016 as a separate release. |
| In the store to buy today | No Never sold digitally. |
| Can be downloaded again if you already bought it | Does not exist Never sold digitally. |
| Disc runs with no patch | Yes |
| Disc runs with the final patch | Does not exist No patch was ever released. |
| Has online features | No |
| Online servers running today | Does not exist |
| Playable offline today: campaign | Yes |
| Playable offline today: local multiplayer | Does not exist Single player only. |
| Playable offline today: online multiplayer | Does not exist No online play. |
| Playable offline today: DLC | Does not exist No DLC. |
Plays offlineYes
| Outlet | Platform | Score | Scale |
|---|---|---|---|
| Metacritic | Nintendo 64 | 85 | 100 |
| Outlet | Score | Scale |
|---|---|---|
| Nintendo Power | 9.1 | 10 |
| IGN | 8.8 | 10 |
| GameSpot | 7.9 | 10 |
| GamePro | 5 | 5 |
| AllGame | 4 | 5 |
| Next Generation | 4 | 5 |
| Role | Name |
|---|---|
| Developers | Factor 5, LucasArts |
| Publisher | LucasArts |
| Directors | Mark Haigh-Hutchinson, Brett Tosti |
| Producer | Julian Eggebrecht |
| Designer | Kevin Schmitt |
| Programmers | Thomas Engel, Holger Schmidt, Amit Shalev |
| Artist | Craig Rundels |
| Composer | Chris Huelsbeck |
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